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- Phaser World Issue 247
Phaser World Issue 247


Hey, builder! ๐
We said v2 was just the start. Phaser AE v2.5 is already here: full Unicode text rendering in any language and a complete UI system with no artwork required, live in every new game automatically โก๏ธ
Also this week: Kimi K3 joins the agent at under half the price of Claude Opus, your games can now embed anywhere on the web, and the community showcase is packed with 3D worlds and the first Kimi K3 builds in the wild.
It's all waiting below ๐
This week:
โญ Phaser AE v2.5 is out and it's already live in every new game you build
Two big additions this week, and both are live automatically in every new game from this point on.
Text in any language, out of the box
Japanese, Chinese, Korean, Arabic, Hebrew, Thai, Hindi, Greek, Cyrillic, colour emoji โ rendering correctly, right-to-left where needed, with proper line breaks per language. No font files, nothing to configure. Also: vertical Japanese text, 24 MSDF fonts loaded by name, and automatic text collision detection so the agent can find and fix overlapping labels on its own.

A complete UI system with no artwork required
Buttons, sliders, dropdowns, scrolling lists, inventory panels โ drawn from GPU geometry, not textures. Three themes: Casual, Compact, and Sharp. One instruction to switch between them.

โญ Kimi K3 is now available in the Phaser Game Agent
Kimi K3 is now in the Phaser Game Agent under half the price of Claude Opus, with quality close enough that the difference is hard to argue with. Especially good at 3D spatial reasoning ๐ฎ
Write your prompt, start the run, walk away. It takes around 40 minutes and we'll email you when it's done. Edits are fast and cheap โฑ๏ธ
โญ Phaser 4 vs Phaser AE: What's the Difference and Which One Is for You
Your games now live anywhere on the web. The new embed feature lets you drop any Phaser Game Agent game into your portfolio, blog, or studio site with a standard iframe snippet. Plays on embedded sites count toward your totals, and you can see which sites your game is running on. Off by default, always under your control ๐
One click to enable, one snippet to paste, done ๐
๐ฌ This week's community showcase: 3D worlds, Kimi K3 builds, and a lot more
A skiing cat, a 3D survival maze, top-down football, and nine more โ all described in a sentence, built by the agent. A few were made with the new Kimi K3 model, showing what it can do. No code, no engine to learn. What would you build? ๐น๏ธ๐บ
Write docs 4x faster. Without hating every second.
Nobody became a developer to write documentation. But the docs still need to get written โ PRDs, README updates, architecture decisions, onboarding guides.
Wispr Flow lets you talk through it instead. Speak naturally about what the code does, how it works, and why you built it that way. Flow formats everything into clean, professional text you can paste into Notion, Confluence, or GitHub.
Used by engineering teams at OpenAI, Vercel, and Clay. 89% of messages sent with zero edits. Works system-wide on Mac, Windows, and iPhone.
๐ฅ Fresh From the Web This Week
ยป PhaserJSX: A React-Like JSX UI Framework for Phaser 4
PhaserJSX brings a React-like component model to Phaser 4 UI development. Build menus, HUDs, inventory screens and dialogs with JSX syntax, hooks and flexbox layout instead of imperative scene code. State changes update the UI automatically. 30+ built-in components, TypeScript first, and portable across Phaser 4, PixiJS and Konva. The project is actively seeking feedback from devs building complex UI ๐งฉโ๏ธ
ยป Rogue Eternal: An Asteroids Roguelike Built with Phaser on a Smartphone
Rogue Eternal is an Asteroids roguelike built with Phaser in one month entirely on a Galaxy A14 smartphone, using a text editor app. No sprites, just clean generative geometry that turned out to be both a practical and a genuinely great-looking choice. 50 abilities, progress that saves between sessions, and a live online leaderboard. Free to play on mobile. ๐๐ฎ
ยป Adventures of the Witch's Garden: A Narrative Puzzle Game Built with Phaser
Adventures of the Witch's Garden is a narrative puzzle adventure built with Phaser by Flowers and Gardening Studio, a collective that uses play to retell community stories. Set in a fictional world where surveillance appears as dark creatures and brutalist architecture, the game follows Yara's journey of renewal and resistance through three friends' lives. Based on real research into technological surveillance as violence and power, and made possible by a Feminist Tech Joy grant. Free to play in your browser. ๐ฟ๐ฎ

๐ฉ Built something with Phaser? Let's feature it
Games, tutorials, tools, videos. Completely free, always. Drop us a line and let's get it in front of them ๐
Happy building and see you next week! ๐
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