Phaser World Issue 246

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Hey, builder! ๐Ÿ‘‹

Buckle up. Phaser AE v2 is here with terrain, oceans, deformable snow, voxel worlds, ten game logic packs, and a lot more โ€” plus the exact prompts to get all of it from the agent ๐Ÿ’ฌโœ…
Phaser 4.2 also dropped with a brand-new Spine renderer, Mesh2D, and stencil APIs.

And if you've been wondering why the Game Agent builds things Phaser 4 can't, Richard finally wrote it all down. Worth a read ๐Ÿ‘Œ

Scroll down. It's all there ๐Ÿ‘‡

โญ Phaser AE v2: Everything that's new, and how to ask for it

Last week we told you about Phaser AE v2 ๐Ÿ˜ This week, here's everything that's in it and exactly what to type to get it. Just describe the game you want and the agent works out the rest ๐Ÿ‘Œ

Terrain, water and a sky that actually moves

One call gives you a seeded heightfield: islands, hills, mountains, dunes. Characters and balls sit on the ground properly because the terrain has a real heightmap under it. The ocean has Gerstner waves, soft foam on the shoreline, and boats that float correctly. And the sky runs a full day/night cycle from a single number โ€” drag it from noon through sunset into a starry night and everything in the scene follows ๐ŸŒŠ๐ŸŒ…

Snow that remembers where you've been

Carve a run down a mountain and your tracks stay there, hundreds of metres back up the slope. The ruts are real geometry, not a decal, so they change what you ride over. Sand heals shut over time. Snow doesn't โ›ท๏ธโ„๏ธ

Voxel worlds, with the controls already done

A chunked, editable block volume with a finished world generator: islands, plains, hills, mountains. First-person controls, block breaking and placing, AI mobs, a full mobile touch layout. The whole Minecraft-style rig, from a description ๐ŸŸฉ๐Ÿคฉ

And that's before the ten game logic packs: Match-3 with specials and combos, proper Tetris with wall kicks and T-spins, Sokoban with undo, Minesweeper with a first-click-safe guarantee, 2048, Snake, Puzzle Bobble and more. Plus a new Files workbench to read your game's source, assets and build reports directly in the browser.

The article has the prompts to get all of it. Go try something daft ๐Ÿ”ฅ๐Ÿ˜Ž

โญ Phaser 4.2 Is Out: New Spine Renderer, Mesh2D, Stencil APIs and More

Phaser 4.2 is out ๐ŸŽ‰ The headline is a brand-new Spine renderer that batches Spine and Phaser objects together, cutting draw calls and making Spine a first-class citizen in Phaser 4 โœจ
Also new: Mesh2D, Stencil APIs, a second tint colour, and cone lights contributed by the community. Available now on GitHub and npm ๐Ÿ‘‡

โญ Phaser 4 vs Phaser AE: What's the Difference and Which One Is for You

Wait, Phaser does 3D now? Sort of. Kind of. It's complicated โ€” and Richard finally wrote it all down ๐Ÿ˜ If you've been confused about what the Game Agent actually builds, why you can't find the 3D functions in the docs, or what "Phaser AE" even means, this is the one to read. Clear, honest, and a little bit of a page-turner for a technical explainer โŒจ๏ธ๐Ÿ’ญ

๐ŸŽฌ The agent didn't stop building: Twelve new games, some already on Phaser AE v2

The agent kept building this week. A lantern dodger, a squirrel platformer, a geometry jumper, a farming sim, a chess game, an underwater mining game, a neon racer, a first-person shooter, a football brawler, a space shmup, a colour puzzle, and a robot arena battle โ™Ÿ๏ธ๐Ÿ‘ฉโ€๐ŸŒพ Some of them are already running on Phaser AE v2 โ€” you can spot the difference. Every single one built from a single sentence. What would you describe? ๐Ÿ’ฌ

The AI Work Handbook That Cuts Your Workday in Half

The 8-hour workday is becoming a 4-hour workday for people who know how to use AI.

Everyone else is still catching up.

This AI work playbook shows you exactly how to cut your work hours in half using AI.

Sign up for Superhuman AI and get:

  • 50+ step-by-step AI tutorials to cut your workload in half โ€” covering every part of your workday, from emails to strategy, used by 1M+ professionals at Google, Microsoft, and NASA

  • Superhuman AI newsletter (4 min daily) so you keep discovering new AI tools and skills to stay ahead in your career โ€” the playbook is just the start

๐Ÿ”ฅ Fresh From the Web This Week

ยป Fuel Field: From Phaser University Project to Mobile and Web Roguelite

Finley Nye had never written a line of JavaScript when his university module assigned him to build a game with Phaser 3. A few months later, Fuel Field was live on Google Play, iOS, and itch .io. A fast-paced arcade roguelite where every boost and dodge burns fuel โ€” built solo, shipped on mobile via Capacitor, and documented on YouTube from day one ๐Ÿš€๐Ÿช

ยป Build Your First Game with Phaser 4: Project Setup and Core Concepts

Never built a game with Phaser before? Scott Westover's free Phaser 4 mini course is exactly where to start ๐ŸŽž๏ธ Video 1 covers the foundation: what Phaser is, how the game loop works, and how to get a project running. No physics engines yet, just the core concepts you actually need to understand before building anything. The full course builds a complete game from scratch, step by step ๐Ÿ’ช

ยป Addiction Mini: A Deep Solitaire Game Built with Phaser 4

Addiction Mini is a solitaire card game built with Phaser 4 that's harder to put down than it looks. Arrange cards by colour in ascending order using gaps on the board to slide them into place. One reshuffle, guaranteed solvable puzzles, and an average session of over 15 minutes. Free to play on mobile, desktop, and YouTube Playables โ™ ๏ธโ™ฅ๏ธ

๐Ÿ“ฉ 20,000 Devs Want to See What You've Built

Games, tutorials, tools, videos. If you made it with Phaser, we want to feature it. Completely free, always. Drop us a line and let's get it in front of them ๐Ÿ‘‡

Happy building and see you next week! ๐ŸŒŠ

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