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- Phaser World Issue 245
Phaser World Issue 245


Hey, builder! 👋
Early access to the new Phaser AE WebGPU engine is live 🎆
Terrain, grass, underwater systems, dynamic day/night cycles, unlimited lights with full shadow casting, a voxel engine, dungeon generation, fog of war, and more. Head to your settings, pick your engine, and see what it can do.
Also this week: twelve games built by the agent from twelve sentences, a pseudo-3D racing game interview, shinyphaser for R developers, and a résumé disguised as a samurai platformer.
Everything below 👇
This week:
🎆 Early Access: Our New WebGPU Engine
Hundreds of games later — some genuinely brilliant — we're thrilled to open early access to the brand-new Phaser AE WebGPU engine! 🌅
It's a big leap for the game agent, with far more than we can fit here. A few highlights:
Richer worlds: high-res display as standard, terrain, grass and underwater systems, plus clouds, sun, lens flare, god rays, and dynamic day/night cycles with stars and constellations.
Proper lighting & shadows: unlimited 2D lights (spotlights, cones, ambient, area) with full shadow casting you can fully tune — softness, fall-off, colour. Sprites now cast and read shadows as they move.
Smoother everything: new SDF-based geometry that stays crisp on any device, with optional smoothing.
A first-pass voxel engine: Minecraft-style controls with block creation and destruction.
Game-ready components: dungeon and room generation (treasure rooms, boss rooms), cave generation, flow fields and track paths for tower defence, maze generation, fog of war, and more.
And that really is just the start. More components are landing in the weeks ahead 🎁
It's live right now. Just head to https://phaser.io/agent/settings, pick your engine version, and you're off. We've tested it thoroughly: build times and game costs are the same as before, and sometimes a touch cheaper.
Using the agent via Cursor, Claude Code or your own tools? It works straight from the MCP server too: enable the new engine on the agent settings page, and every new game will use it ✅
Show us what you make! We're watching the generations and would love your feedback. Find us in the new Phaser Game Agent channel on Discord, or drop us an email.
Just describe the world you want. The agent handles the art, the lighting, the effects — everything 🌍
🎬 Look what the agent built this week
Twelve prompts. Twelve completely different games. A Flappy Bird clone, a fruit slasher, a pirate RPG, a zombie shooter, a crowd runner, a dungeon crawler, a space shooter, a math quiz, a color ring puzzle, a ball runner, a grappling hook game, and more. Every single one built from a single sentence. What would you describe? 💬
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🔥 Fresh From the Web This Week
» Game+Interview: Resistance Racing 2k97, Pseudo-3D Racing Game
Resistance Racing 2k97 is a post-apocalyptic underground racing game coming to Steam, built on a custom pseudo-3D framework on top of Phaser 3. We sat down with Ancient Pixel to find out how it works and what kept them going for nine years 🎙️
» Shinyphaser: Build Phaser Games with R and Shiny
shinyphaser brings Phaser 3 to the R and Shiny ecosystem with no JavaScript required. Build interactive games and gamified apps from pure R code — sprites, controls, collision detection and more. Available on CRAN.
» Samurai Greg: Interactive Résumé Built with Phaser 4 and Laravel
Samurai Greg is a side-scrolling platformer built with Phaser 4 that doubles as a developer's résumé. Fight through levels themed around education and professional experience, collect powerups that unlock real career codexes, and defeat the Demon Samurai to claim the Golden Résumé. Portfolios are boring, this isn't 🥷

📩 20,000 Devs Want to See What You've Built
Games, tutorials, tools, videos. If you made it with Phaser, we want to feature it. Completely free, always. Drop us a line and let's get it in front of them 👇
Happy building and see you next week! 🐟
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