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- Phaser World Issue 239
Phaser World Issue 239


A busy week behind the scenes ๐ฆ
The team is already heads down on the next thing. Can't say much yet, but it's coming ๐๐ซถ
In the meantime: Phaser Desktop's AI music generator and audio editor are worth a look if you haven't already ๐ต A dev interview with ten years of story behind it. A lawn mowing game with a very unwelcome surprise hiding in the bushes. A complete endless runner in 440 lines of TypeScript. And a viral browser game built in four nights out of pure frustration with the news.
Scroll down. It's all in there ๐
This week:
๐ค More tools in Phaser Desktop: AI music generator + professional audio editor
Music makes the game. Now you can generate it in minutes right inside Phaser Desktop. Open Music Generator, pick your style, mood and duration, hit Generate and you've got an original track ready to go ๐ถ
Got concept art or a screenshot? Drop it in and let it inspire the music ๐ง Every track saves straight to your workspace, ready to load into your game in one click ๐ฑ๏ธ
And once you have your audio, the built-in Audio Editor has everything you need to polish it. Cut, trim, EQ, reverb, noise reduction, fade in, fade outโฆ All without ever leaving your project ๐๏ธ
๐๏ธ Dev Interview: Stickforge Multiplayer, 4M Players & 10th Anniversary Event
Ten years ago, Noldo started building a physics multiplayer game in his attic. What began as a wobbly experiment became BattleStick, attracting over 4 million unique players. Now it has evolved into Stickforge, fully moddable and available as a free web multiplayer game and on Steam ๐น๏ธ
In this video, Noldo talks about a decade of building with Phaser: the technical lessons learned from multiplayer physics, how he built the modding system, and why he kept going ๐๏ธ
And if you want to celebrate with him, he's throwing a 10th anniversary party on June 6th at 5pm CEST ๐
๐ฅ Fresh From the Web This Week
ยป Snake in the Grass: Top-Down Arcade Game
Snake in the Grass is a top-down arcade game about mowing lawns under pressure. Mow every tile, clear every bush. But somewhere in those bushes, a snake is waiting. You won't know which one until you hit it. A hiss is your only warning ๐ฟ
Built with Phaser by Orange Heart Creative, the game is free to play in your browser right now. Six levels, 26 achievements, and a surprise mechanic that keeps every run tense. Beat all six and the loop starts again, harder every time ๐ฎ
ยป Spears N' Coins: Complete Phaser 4.1 TypeScript Game with Source Code
Spears N' Coins is a full endless runner built from scratch with Phaser 4.1 and TypeScript by Emanuele Feronato. Run, dodge spears, collect coins. Simple concept, solid code. The entire game lives in a single scene file, clean and readable ๐ช
The tutorial covers the essentials: endless scrolling, object pooling, parallax, procedural generation, sprite animations, collision detection, countdown timer and persistent best score. Full source code included, with detailed tutorials following on Emanuele's site ๐ป
AI Agents Are Reading Your Docs. Are You Ready?
Last month, 48% of visitors to documentation sites across Mintlify were AI agents, not humans.
Claude Code, Cursor, and other coding agents are becoming the actual customers reading your docs. And they read everything.
This changes what good documentation means. Humans skim and forgive gaps. Agents methodically check every endpoint, read every guide, and compare you against alternatives with zero fatigue.
Your docs aren't just helping users anymore. They're your product's first interview with the machines deciding whether to recommend you.
That means: clear schema markup so agents can parse your content, real benchmarks instead of marketing fluff, open endpoints agents can actually test, and honest comparisons that emphasize strengths without hype.
Mintlify powers documentation for over 20,000 companies, reaching 100M+ people every year. We just raised a $45M Series B led by @a16z and @SalesforceVC to build the knowledge layer for the agent era.
In May 2026, CCTV footage of a chase inside the Philippine Senate went viral, picked up by CNN, The New York Times and Reuters. Indie developer Jopel Mandac saw it, got to work, and four nights later shipped Senate Run: a browser endless runner where you dodge wet floor signs and NBI agents ๐ฑ
Built entirely with Phaser, no external assets, runs on any device. It's a clean example of what Phaser makes possible: fast to prototype, zero dependencies, and powerful enough to ship something real in days. A second game, Call of Senate, is already in the works ๐งโ๐ป
ยป Stickforge Multiplayer Launch: read the full dev interview
The video gives you the highlights, but the full written interview goes deeper ๐ค
Ten years of technical decisions, lessons learned building multiplayer physics with Phaser, how the modding system came together, and what's next for Stickforge including destructible terrain, animal mounts and an RPG mode ๐
All that plus Noldo's advice for anyone starting a multiplayer game with Phaser today. Worth a read ๐

๐ฉ 20,000 Devs Want to See What You've Built
Games, tutorials, tools, videos. If you made it with Phaser, we want to feature it. Completely free, always. Drop us a line and let's get it in front of them ๐
Happy coding, and see you next week! ๐
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