Phaser World Issue 239

In partnership with

A busy week behind the scenes ๐Ÿฆ‰

The team is already heads down on the next thing. Can't say much yet, but it's coming ๐Ÿ‘€๐Ÿซถ

In the meantime: Phaser Desktop's AI music generator and audio editor are worth a look if you haven't already ๐ŸŽต A dev interview with ten years of story behind it. A lawn mowing game with a very unwelcome surprise hiding in the bushes. A complete endless runner in 440 lines of TypeScript. And a viral browser game built in four nights out of pure frustration with the news.

Scroll down. It's all in there ๐Ÿ‘‡

๐Ÿค– More tools in Phaser Desktop: AI music generator + professional audio editor

Music makes the game. Now you can generate it in minutes right inside Phaser Desktop. Open Music Generator, pick your style, mood and duration, hit Generate and you've got an original track ready to go ๐ŸŽถ

Got concept art or a screenshot? Drop it in and let it inspire the music ๐Ÿง Every track saves straight to your workspace, ready to load into your game in one click ๐Ÿ–ฑ๏ธ

And once you have your audio, the built-in Audio Editor has everything you need to polish it. Cut, trim, EQ, reverb, noise reduction, fade in, fade outโ€ฆ All without ever leaving your project ๐ŸŽ›๏ธ

๐ŸŽ™๏ธ Dev Interview: Stickforge Multiplayer, 4M Players & 10th Anniversary Event

Ten years ago, Noldo started building a physics multiplayer game in his attic. What began as a wobbly experiment became BattleStick, attracting over 4 million unique players. Now it has evolved into Stickforge, fully moddable and available as a free web multiplayer game and on Steam ๐Ÿ•น๏ธ

In this video, Noldo talks about a decade of building with Phaser: the technical lessons learned from multiplayer physics, how he built the modding system, and why he kept going ๐ŸŽ™๏ธ

And if you want to celebrate with him, he's throwing a 10th anniversary party on June 6th at 5pm CEST ๐ŸŽ‚

๐Ÿ”ฅ Fresh From the Web This Week

ยป Snake in the Grass: Top-Down Arcade Game

Snake in the Grass is a top-down arcade game about mowing lawns under pressure. Mow every tile, clear every bush. But somewhere in those bushes, a snake is waiting. You won't know which one until you hit it. A hiss is your only warning ๐ŸŒฟ

Built with Phaser by Orange Heart Creative, the game is free to play in your browser right now. Six levels, 26 achievements, and a surprise mechanic that keeps every run tense. Beat all six and the loop starts again, harder every time ๐ŸŽฎ

ยป Spears N' Coins: Complete Phaser 4.1 TypeScript Game with Source Code

Spears N' Coins is a full endless runner built from scratch with Phaser 4.1 and TypeScript by Emanuele Feronato. Run, dodge spears, collect coins. Simple concept, solid code. The entire game lives in a single scene file, clean and readable ๐Ÿช™

The tutorial covers the essentials: endless scrolling, object pooling, parallax, procedural generation, sprite animations, collision detection, countdown timer and persistent best score. Full source code included, with detailed tutorials following on Emanuele's site ๐Ÿ’ป

AI Agents Are Reading Your Docs. Are You Ready?

Last month, 48% of visitors to documentation sites across Mintlify were AI agents, not humans.

Claude Code, Cursor, and other coding agents are becoming the actual customers reading your docs. And they read everything.

This changes what good documentation means. Humans skim and forgive gaps. Agents methodically check every endpoint, read every guide, and compare you against alternatives with zero fatigue.

Your docs aren't just helping users anymore. They're your product's first interview with the machines deciding whether to recommend you.

That means: clear schema markup so agents can parse your content, real benchmarks instead of marketing fluff, open endpoints agents can actually test, and honest comparisons that emphasize strengths without hype.

Mintlify powers documentation for over 20,000 companies, reaching 100M+ people every year. We just raised a $45M Series B led by @a16z and @SalesforceVC to build the knowledge layer for the agent era.

ยป Senate Run: from viral moment to globally covered Phaser game

In May 2026, CCTV footage of a chase inside the Philippine Senate went viral, picked up by CNN, The New York Times and Reuters. Indie developer Jopel Mandac saw it, got to work, and four nights later shipped Senate Run: a browser endless runner where you dodge wet floor signs and NBI agents ๐Ÿ“ฑ

Built entirely with Phaser, no external assets, runs on any device. It's a clean example of what Phaser makes possible: fast to prototype, zero dependencies, and powerful enough to ship something real in days. A second game, Call of Senate, is already in the works ๐Ÿง‘โ€๐Ÿ’ป

ยป Stickforge Multiplayer Launch: read the full dev interview

The video gives you the highlights, but the full written interview goes deeper ๐Ÿค“

Ten years of technical decisions, lessons learned building multiplayer physics with Phaser, how the modding system came together, and what's next for Stickforge including destructible terrain, animal mounts and an RPG mode ๐Ÿ‘€

All that plus Noldo's advice for anyone starting a multiplayer game with Phaser today. Worth a read ๐Ÿ“–

๐Ÿ“ฉ 20,000 Devs Want to See What You've Built

Games, tutorials, tools, videos. If you made it with Phaser, we want to feature it. Completely free, always. Drop us a line and let's get it in front of them ๐Ÿ‘‡

Happy coding, and see you next week! ๐Ÿ

Enjoyed this email? ๐Ÿ“ฌ

If you made it to the end, thank you for reading. If you found this email useful, your feedback helps us keep improving and make future editions even more relevant and valuable:

Login or Subscribe to participate in polls.