Phaser World Issue 238

In partnership with

What a week to be building games with Phaser ๐Ÿฆ–

Brand new AI tools in Phaser Desktop. A dev who won $15,000 on his very first game. A solo dev who took the Phaser Challenge at Gamedev.js Jam in just 13 days. Phaser 4 putting a million sprites on screen without breaking a sweat. And a quick guide to never losing your project again with Git.

Oh, and we put together a compilation of AI-assisted community games that genuinely caught us off guard. Turns out you've been busy ๐ŸŽฎ

Scroll down. It's all in there ๐Ÿ‘‡

๐ŸŽž๏ธ AI-assisted Phaser games: what the community is building

A few issues back we asked you to send us your AI vibe-coded Phaser games, and you delivered. We went through everything and hand-picked 10 AI-assisted projects. Some of these genuinely surprised us ๐Ÿค–

Developers are using AI as a co-pilot to move faster, try more things, and ship games they might have shelved otherwise. It's also opened the door for a lot of beginners who are now building things for the first time. The craft is still there. You can feel it ๐ŸŽฎ๐Ÿ‘Œ

๐Ÿค– Phaser now has AI tools: watch them in action!

Want to build your own vibe-coded game? Phaser Desktop is your entire game studio in a browser tab. Generate game art with AI, clean it up, draw sprites, design levels, compose music with AI, write and run your code. All in one place, all in the same workspace ๐Ÿ˜Ž

โœจ Bring in AI when it helps ยท Hand-craft when it matters โŒจ๏ธ

Check out the short below: we took a text prompt, generated an image with AI, and turned it into a clean pixel art game-ready asset in just a few steps. All inside Phaser Desktop ๐Ÿค–

And if you'd rather do it by hand, Pixel Art Studio is right there too. A full manual pixel-art studio, built into Phaser Desktop. Every pixel placed by you, on purpose ๐Ÿ–Œ๏ธ

๐Ÿ”ฅ Fresh From the Web This Week

ยป Git for Phaser Developers: Never Lose Your Game Project Again

Ever pasted in a code change and suddenly your game just breaks? No idea what went wrong, no way back. Git version control fixes that. Create checkpoints as you build, restore a working version in seconds. No GitHub required, no complicated setup ๐Ÿ›Ÿ

Scott Westover walks you through the full process using a real Phaser project: setup, commits, and recovering a broken game on camera. Short, practical, and perfect if you've never touched version control before ๐Ÿ˜ฌ

ยป Soul Thieves: First Game Ever, $15,000 at a Reddit Hackathon (interview with the dev)

Levasho had never made a game in his life. No experience, no plan. He found a Reddit hackathon with $40,000 in prizes, had 27 days left, and picked up Phaser from zero. Submitted 3 minutes before the deadline, and walked away with the $15,000 grand prize ๐Ÿ’ฐ 

The game is Soul Thieves, a pixel art platformer where you race other Reddit users up a trap-filled tower in real time. Built and shipped through Reddit's Devvit platform, it peaked at over 5,000 players in a single day with zero marketing. This is his story ๐ŸŽฎ

Men, You've Been Misinformed

Men's skin is about 25% thicker than women's, but thicker skin doesn't mean better aging. It means delayed collapse. For years, your skin looks resilient. Then collagen declines, and when it does, it drops hard: deeper wrinkles, heavier under-eye bags, more dark spots showing up all at once.

Most men were never taught to get ahead of this. Women were. And by the time the signs show up, you're playing catch-up.

Particle Face Cream was built precisely for this. One 6-in-1 formula engineered for men's skin โ€” reduces eye bags, dark spots, and wrinkles, restores firmness, hydrates deeply, and revives dull tone. No complicated routine. Over 1,000,000 men already use it. Try it risk-free with a 30-day money-back guarantee.

ยป It Was the Robots: Phaser Challenge Winner at Gamedev.js Jam 2026

Richard had 13 days, Phaser, and an idea about a robot waking up in a ruined world with no memory. No external assets, no team. It won the Gamedev.js Jam 2026 Phaser Challenge and players were comparing it to Detroit: Become Human ๐Ÿ†

You crawl through tight spaces, scavenge modules to rebuild your own body, unlock the ability to fire, and piece together what happened to the world through dialogue and environmental clues. A post-apocalyptic platformer built solo in under two weeks ๐Ÿค–

ยป SpriteGPULayer: How to Render Thousands of Sprites in Phaser 4 Without Killing Performance

Phaser 4 introduces SpriteGPULayer: one draw call, static GPU buffer, up to a million sprites on screen at the same performance cost as a few hundred. A whole new level of what's possible in a browser game ๐Ÿ‘ฉโ€๐Ÿš€

Position, rotation, tinting, parallax, frame animation. All GPU-driven, no per-frame CPU work. And the same principle applies to tilemaps with TilemapGPULayer: fixed rendering cost per pixel regardless of how many tiles are visible. Zoom out to 16 million tiles, same speed ๐Ÿ”ฅ

ยป Project X: Light Years: Update 1.6 Adds Reloaded Mode, New Menus and More

Project X: Light Years just got its biggest update. Reloaded Mode adds a full roguelite progression layer to the classic shoot'em up gameplay. Earn orbs, buy upgrades, unlock better ships, push further each run ๐Ÿš€

Update 1.6 also brings a redesigned menu, a new high score table, and customizable enemy bullet colors. Built with Phaser, on Steam now with a Very Positive rating ๐ŸŽฎ

๐Ÿ“ฉ 20,000 Devs Want to See What You've Built

Games, tutorials, tools, videos. If you made it with Phaser, we want to feature it. Completely free, always. Drop us a line and let's get it in front of them ๐Ÿ‘‡

Happy coding, and see you next week! ๐Ÿฆ‰

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