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- Phaser World Issue 231
Phaser World Issue 231
Phaser 4 is here
For our 13th birthday, we built you something special ππ
After 13 years powering web games, Phaser takes its biggest leap yet. Version 4 is built from the ground up to be faster, smoother and more capable than ever before. Fully AI-ready, with every major model knowing the API deeply.
This is not an update. This is a new era. πβ‘οΈ

Watch the trailer on YouTube

Just landed
β‘οΈ Rendering up to 100x fasterThe new SpriteGPULayer lets your game draw over a million characters or objects on screen at once, without slowing down. Up to 100x faster than before. | ![]() |
πΊοΈ Huge worlds, no slowdownsThe new TilemapGPULayer handles enormous game maps with crisp visuals, no visible seams and smooth performance. Big worlds, raw power. | ![]() |
β¨ Stunning visual effects, out of the boxAdd glow, blur, shadows, lighting and color grading to any element in your game, all in real time. Mix and match effects freely, no extra setup needed. | ![]() |
π One game, every platformBuild once and ship to desktop, mobile, Steam, Discord, YouTube Playables and beyond. One codebase, no compromises. | ![]() |
Read the full changelog if you want to dig into every detail π

Already using Phaser 3?
We rebuilt the engine under the hood but kept the way you write your game almost identical. Most projects will work straight away. A full migration guide covers every change π

Try Phaser 4 inside Phaser Editor
A visual workspace with AI chat built in. Design your game, write code and get instant help without leaving the editor. Phaser Editor 5 is now fully updated for Phaser 4, with MCP integration so your favourite AI coding agent connects directly. Everything you need, all in one place π
Enjoyed this email? π¬If you made it to the end, thank you for reading. If you found this email useful, your feedback helps us keep improving and make future editions even more relevant and valuable: |





