Phaser World Issue 229

Hey there, game dev! ๐Ÿ‘ฝ

This week Phaser 4 RC7 landed, and it's a big one. Image-based lighting, noise shaders, a completely overhauled tint system, and a GPU dithering pipeline that makes gradients look genuinely stunning. The full release is closer than ever ๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ

We've also got horror games, a solo dev shipping on Steam, a game jam with $30k in prizes, and a beginner tutorial to share with anyone just getting started.

Grab a coffee โ˜•๐Ÿ‘‡

This week:

โญ๏ธ Phaser 4 RC7 is here, and it makes 2D look impossibly good

The latest release candidate is packed with tools that would've seemed overkill for a 2D engine: image-based lighting, cellular noise for real-time reflections, simplex noise clouds, dithered gradients, and more โšก๏ธ

Tint got a full overhaul, several lost FX came back stronger, and a new GameObject.isDestroyed flag finally kills a long-standing class of bug.

The full release is very close! โœจ

๐Ÿ’€ 9 horror games built with Phaser

Phaser has a darker sideโ€ฆ ๐Ÿ‘ป๐Ÿ’€๐ŸงŸโ€โ™‚๏ธ๐Ÿˆโ€โฌ› 

This week's video rounds up 9 horror games built with the engine, covering unsettling mysteries, psychological dread, and full survival horror โ€” Vampire Survivors included ๐Ÿ˜Œ

A good look at what the ecosystem actually looks like when things get scary ๐Ÿง›

๐Ÿฆ• Phaser Editor v5 AI Chat powered by Gemini can build your scene for you

Describe what you want in the AI chat and the editor handles the scene for you ๐Ÿ‘Œ 

Pair that with the new Wipe Filter, which smoothly reveals one image through another, and you get things like seven moons fading into Earth ๐ŸŒ—๐ŸŒ๐Ÿคฏ

The editor keeps getting more interesting ๐Ÿ˜Ž 

๐Ÿ”ด Built a game with Phaser Editor? ๐Ÿ“ญ

We'd love to see how you're using Phaser Editor in your projects. Share your development process: how you organized your scenes, your project structure, your workflow. Screenshots or short clips work great โœจ

20,000 game devs read this newsletter every week. If you've been building something with Phaser Editor, this is your moment. We'd love to feature your project in the newsletter and interview you for our website ๐Ÿ˜„

๐Ÿ”ฅ Fresh From the Web This Week

ยป Tutorial: New to Phaser? 5 minutes is all you need to get started

JSLegendDev put together a quick, no-fluff intro to Phaser covering everything a beginner needs: scenes, sprites, animations, input, and arcade physics ๐Ÿง‘โ€๐Ÿ’ป

Clear, structured, and done in only 5 minutes. A solid first step before diving deeper into the framework ๐Ÿ‘พ

ยป Amazing Word Fresh is what you get when Scrabble meets Boggle

Connect letters, build words, beat the clock โณ

This free browser game built with Phaser keeps the board alive with letters falling from above as you play. Find hidden bonus words for extra points and watch your score climb ๐ŸŒŸ

Prefer a chilled session? Switch on Relax mode and ditch the timer. There's also a global leaderboard if you want to settle who the real word nerd is ๐Ÿ†

ยป Interview: An open-world slasher built solo with Phaser, now on Steam

Nick Silencer built Five Mysterious Murders alone: an isometric open-world horror game set in rural Louisiana where you play as the killer ๐Ÿฉธ
Trap crafting, enemy pathfinding across 144 isometric layers, a custom scene editor โ€” all on a Phaser, React and Electron stack he largely wrote himself ๐Ÿ”ช

Nick talks about keeping the codebase sane across so many interacting systems, his take on AI tools in a solo project, and what it actually takes to ship something this ambitious ๐Ÿ‘‡

Learn how to make AI work for you

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๐Ÿš€ Phaser 4 Dev Log: Gradients, Color Ramps and Dithering

Ben Richards takes us behind the scenes of how Gradients work in Phaser 4.
Flexible color bands, multiple shapes, and color spaces that actually keep your colors looking good โ€” all powered by a clever binary tree texture that makes a million bands in a single quad not just possible, but efficient. ๐ŸŽจ๐ŸŒˆ

There's also a look at IGN dithering and the new Quantize and GradientMap filters. A great read if you want to understand what's powering all those pretty visuals in RC7 ๐Ÿ‘‡

"With just 8 colors, we can replicate a decent facsimile of a rainbow"

Ben Richards, Senior WebGL Developer, Phaser Studios Inc

๐Ÿ† Gamedev.js Jam 2026: win $30k in prizes

Still on the fence? The jam kicks off April 13th and you've got 13 days to build an HTML5 game around a theme nobody knows yet. Phaser is the recommended engine. Open to everyone worldwide, solo or team, beginner or veteran ๐ŸŽฎ

This year the prize pool hits $30k, with YouTube Playables as platinum sponsor and GitHub running an Open Source Challenge ๐Ÿ”ฅ

Perfect excuse to build something with Phaser. Don't sleep on it ๐Ÿค 

Happy coding, and see you next week! ๐Ÿฃ

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