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- Phaser World Issue 229
Phaser World Issue 229


Hey there, game dev! ๐ฝ
This week Phaser 4 RC7 landed, and it's a big one. Image-based lighting, noise shaders, a completely overhauled tint system, and a GPU dithering pipeline that makes gradients look genuinely stunning. The full release is closer than ever ๐ฅ๐ฅ๐ฅ
We've also got horror games, a solo dev shipping on Steam, a game jam with $30k in prizes, and a beginner tutorial to share with anyone just getting started.
Grab a coffee โ๐
This week:
โญ๏ธ Phaser 4 RC7 is here, and it makes 2D look impossibly good
The latest release candidate is packed with tools that would've seemed overkill for a 2D engine: image-based lighting, cellular noise for real-time reflections, simplex noise clouds, dithered gradients, and more โก๏ธ
Tint got a full overhaul, several lost FX came back stronger, and a new GameObject.isDestroyed flag finally kills a long-standing class of bug.
The full release is very close! โจ
๐ 9 horror games built with Phaser
Phaser has a darker sideโฆ ๐ป๐๐งโโ๏ธ๐โโฌ
This week's video rounds up 9 horror games built with the engine, covering unsettling mysteries, psychological dread, and full survival horror โ Vampire Survivors included ๐
A good look at what the ecosystem actually looks like when things get scary ๐ง
๐ฆ Phaser Editor v5 AI Chat powered by Gemini can build your scene for you
Describe what you want in the AI chat and the editor handles the scene for you ๐
Pair that with the new Wipe Filter, which smoothly reveals one image through another, and you get things like seven moons fading into Earth ๐๐๐คฏ
The editor keeps getting more interesting ๐

๐ด Built a game with Phaser Editor? ๐ญ
We'd love to see how you're using Phaser Editor in your projects. Share your development process: how you organized your scenes, your project structure, your workflow. Screenshots or short clips work great โจ
20,000 game devs read this newsletter every week. If you've been building something with Phaser Editor, this is your moment. We'd love to feature your project in the newsletter and interview you for our website ๐
๐ฅ Fresh From the Web This Week
ยป Tutorial: New to Phaser? 5 minutes is all you need to get started
JSLegendDev put together a quick, no-fluff intro to Phaser covering everything a beginner needs: scenes, sprites, animations, input, and arcade physics ๐งโ๐ป
Clear, structured, and done in only 5 minutes. A solid first step before diving deeper into the framework ๐พ
ยป Amazing Word Fresh is what you get when Scrabble meets Boggle
Connect letters, build words, beat the clock โณ
This free browser game built with Phaser keeps the board alive with letters falling from above as you play. Find hidden bonus words for extra points and watch your score climb ๐
Prefer a chilled session? Switch on Relax mode and ditch the timer. There's also a global leaderboard if you want to settle who the real word nerd is ๐
ยป Interview: An open-world slasher built solo with Phaser, now on Steam
Nick Silencer built Five Mysterious Murders alone: an isometric open-world horror game set in rural Louisiana where you play as the killer ๐ฉธ
Trap crafting, enemy pathfinding across 144 isometric layers, a custom scene editor โ all on a Phaser, React and Electron stack he largely wrote himself ๐ช
Nick talks about keeping the codebase sane across so many interacting systems, his take on AI tools in a solo project, and what it actually takes to ship something this ambitious ๐
Learn how to make AI work for you
AI wonโt take your job, but a person using AI might. Thatโs why 2,000,000+ professionals read The Rundown AI โ the free newsletter that keeps you updated on the latest AI news and teaches you how to use it in just 5 minutes a day.
๐ Phaser 4 Dev Log: Gradients, Color Ramps and Dithering
Ben Richards takes us behind the scenes of how Gradients work in Phaser 4.
Flexible color bands, multiple shapes, and color spaces that actually keep your colors looking good โ all powered by a clever binary tree texture that makes a million bands in a single quad not just possible, but efficient. ๐จ๐
There's also a look at IGN dithering and the new Quantize and GradientMap filters. A great read if you want to understand what's powering all those pretty visuals in RC7 ๐

"With just 8 colors, we can replicate a decent facsimile of a rainbow"
๐ Gamedev.js Jam 2026: win $30k in prizes
Still on the fence? The jam kicks off April 13th and you've got 13 days to build an HTML5 game around a theme nobody knows yet. Phaser is the recommended engine. Open to everyone worldwide, solo or team, beginner or veteran ๐ฎ
This year the prize pool hits $30k, with YouTube Playables as platinum sponsor and GitHub running an Open Source Challenge ๐ฅ
Perfect excuse to build something with Phaser. Don't sleep on it ๐ค
Happy coding, and see you next week! ๐ฃ

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