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- Phaser World Issue 228
Phaser World Issue 228


Hey there, game dev! 👋
Big week this one. Tales from the Pixel Mines is back with Ben Richards diving deep into Image Based Lighting and Environment Mapping in Phaser 4.
We've also got two creator interviews, a fantasy brick breaker straight out of a game jam, and a game jam kicking off April 13th you'll want to enter.
Now, let's get into it! 👇
This week:
⭐️ Full Control: Phaser Editor v5 Compiles to Human-Readable Code
Did you know Phaser Editor v5 generates clean, human-readable Phaser 4 code from your visual scenes? Just straightforward code you can read, understand, and tweak anytime. Full control, zero lock-in 👌🧑💻
Let's take a look at how it works! 👀
🔥 Fresh From the Web This Week
» Grapplenauts: Zero-Gravity Brawler + Creator Interview
Grapplenauts is a zero-gravity arena brawler where players swing around with a grappling hook, collect coins, and buy upgrades to dominate the lobby 🪝🪙
The game features real-time multiplayer, physics-based movement, WebSocket connections, and chaotic hazards, all built with Phaser, Colyseus, and TypeScript.
🟣 Plus, an exclusive interview with solo dev Conner Lane on how he pulled it off! 🎙️
» Siege Breaker: A Fantasy Twist on Brick Breaker
Siege Breaker takes the classic brick breaker formula and gives it a fantasy pixel art makeover 🧱⚔️ Destroy enemy blocks, catch falling powerups like Multiball, Piercing Spear, and Explosion, and survive with your three lives.
Built for the Z01 game jam with Gemini AI and GitHub Copilot assisting in development.
» Pixel Tools: Pixel Art Tools + Creator Interview
Pixel Tools is an open source suite built for Phaser developers, featuring Atlaspack, Fontpack, Tilepack, and Recolor 🎨👾
Written in Go and available as an npm package with a Vite plugin, the tools output formats directly compatible with Phaser.
Created by backend dev Sergei Khoroshavin, who reverse-engineered Phaser's source code to make it all work seamlessly. 🔵 Plus, an exclusive interview with the creator! 🎙️
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🚀 Phaser 4 Dev Log: Image Based Lighting & Environment Mapping
Ben Richards is back with a deep dive into Image Based Lighting (IBL) in Phaser 4 😄The new ImageLight filter lets you add glossy reflections and diffuse lighting to 2D scenes using environment maps, from simple gradients to full 360 degree panoramas. Pair it with the PanoramaBlur filter to simulate surface roughness and control the gamma curve for dramatic lighting effects 💡

"A cheap and easy way to add visual interest to a scene, without the cost of raytracing."
🏆 Gamedev.js Jam 2026: Build a Web Game in 13 Days
The Gamedev.js Jam 2026 is here! 🎮
Build an HTML5 game in 13 days around a surprise theme, from April 13th to 26th on Itch.io. Perfect excuse to ship something with Phaser! 😉 Open to all skill levels, solo or team. Prizes include game licenses, IDE licenses, courses and more ✨
Join the Discord to share your progress and connect with other devs. See you on the leaderboard! 🏆😎
Built something with Phaser?
The Phaser community never stops building amazing things, and we love shining a light on it ✨ Got a game, tool, tutorial or video powered by Phaser? Send it our way. 20,000 game devs are waiting to see what you've been up to! 🤩🙌

Happy coding, and see you next week! 😺
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