- Phaser World
- Posts
- Phaser World Issue 227
Phaser World Issue 227


Hey there, game dev! ๐
This week: a video of retro classics built with Phaser, OpenAI showcasing GPT-5.4 with a Tactical RPG made in Phaser, and a Phaser 4 RC7 dev log with noise demos you'll want to try right now.
Dig in! ๐ฎ
This week:
โญ๏ธ 9 Retro Games Built with Phaser
Nine retro classics, all built with Phaser! ๐พ
From PAC-MAN munching ghosts to Asteroids blasting rocks in space, this video is pure nostalgia fuel. Gloomyvania brings those dark Castlevania vibes, while Hex Sweeper and Siege Breaker put a fresh spin on timeless formats ๐น๏ธ
Hit play and let the pixels do the talking! ๐
๐ฆ Turn Any Phaser Game Visual with AI
Watch how Cursor + Phaser Editor MCP Server automatically convert a hand-coded Phaser game into a full visual project! ๐ค
Scenes, game objects, prefabs... everything stays in place ๐ Using Bank Panic as a live demo, this is the future of Phaser Editor workflows.
No starting from scratch. Just convert and keep building! โจ
๐ฅ Fresh From the Web This Week
ยป OpenAI built a Tactical RPG with Phaser
OpenAI chose Phaser to showcase their new GPT-5.4 model, and you can play it right now in the browser! โ๏ธ
Turn-based combat, grid maps, movement systems, and AI-generated visuals, all created iteratively by GPT-5.4 and Codex in a continuous code, test, and refine loop ๐ค
ยป Rotating Gravity and Perimeter Movement in Phaser
What if your character could walk on the outside of any shape, with gravity rotating in all four directions, and zero physics engine? ๐
Emanuele Feronato breaks down how to replicate the movement mechanics of Be Brave, Barb in Phaser using pure geometry, perimeter-based movement, and continuous collision detection ๐
Deterministic, frame-rate independent, and no trigonometry required. Just clean math that works ๐
ยป Shinobi Match: A Japan-Themed Match 3 Puzzle Game
Shinobi Match is a Japan-themed match 3 puzzle game with a tactical twist: no tile-sliding, just ninja weapons, enemy traps, and strategic combat across 120 levels! ๐ฅท
Choose from 6 weapons, each with its own attack pattern, to protect your allies and outsmart enemies. The further you go, the more complex the traps get โ๏ธ
๐ Phaser 4 Dev Log: Meet the Noise Family, Live Examples Inside

Last week we teased the noise features coming to Phaser 4. This week, they're done, debugged, and ready to use ๐
ยป The Noise Family is Complete
Three new math utilities have landed, each giving you a different flavor of controlled randomness โ values that look organic and unpredictable, but always reproduce the same result from the same input.
Phaser.Math.Hash is the foundation. Hash values behave like randomness but are fully deterministic: same input, same output, every time. Great for adding repeatable variation to your game without losing control over it. Try it live
Phaser.Math.HashCell produces cellular noise (also known as Worley or Voronoi noise), which creates organic, natural-looking divisions โ think terrain, biomes, or cracked ground. A full scrolling landscape has been built using just three 32x32 asteroid sprites, shaped and tinted entirely through cellular noise values. Try it live
Phaser.Math.HashSimplex generates smooth, flowing noise ideal for animation and generative textures. Here it drives a leaf drifting unpredictably on a pond, while the background previews the new Simplex2D game object rendering waves and clouds. Try it live
ยป What You Can Build Right Now
Each of these utilities comes with a matching GameObject and built-in shader, so you can render noise-based visuals without writing a single line of GLSL. Over 34 examples have been pushed showing these features in action. Here are some highlights ๐ฌโจ:
Cellular Noise Scroll Loop โ seamlessly scrolling cellular noise, great for terrain or background layers
Cellular Noise Normal Map โ turns noise into a normal map for dynamic lighting. This is how you use noise shaders in real games.
Heat Haze with Simplex Noise โ a post-process distortion effect, ready to drop into any scene
Reflections with Simplex Noise โ smooth animated water reflections with configurable detail
These aren't tech demos. They're drop-in effects built on the same noise primitives, showing how far you can push them with a bit of layering.
Made a Game, Tool or Tutorial with Phaser?
20,000 game devs want to see it ๐น๏ธ. Games, tools, tutorials, videos... if Phaser powered it, send it our way and we'll get it in front of them! โ๏ธ

Happy coding, and see you next week! โ๏ธ
Enjoyed this email? ๐ฌIf you made it to the end, thank you for reading. If you found this email useful, your feedback helps us keep improving and make future editions even more relevant and valuable: |









