Phaser World Issue 226

In partnership with

Hey there, game dev! ๐Ÿ‘‹

This week we are getting things moving. Literally. ๐Ÿ€

Arcade Physics in Phaser Editor v5, three fresh articles with games and tutorials, and Ben diving deep into 4D noise for Phaser 4.

Letโ€™s go! ๐ŸŽฎ

This week:

โญ๏ธ Arcade Physics in Phaser Editor

Want to add physics to your Phaser game without the headache?

This video shows you how to add rectangle and circle bodies, enable gravity, set up colliders and tweak bouncing. All from the editor, all visual, all fun. ๐Ÿ€๐Ÿ’ฅ

Perfect if you are building a 2D game and want to get things moving fast! ๐Ÿš€

๐Ÿ”ฅ Fresh From the Web This Week

ยป RetroZone: CRT Effects for HTML5 Games

Want to give your HTML5 game that authentic retro feel? ๐Ÿ•น๏ธ

RetroZone is a free, open source WebGL shader engine that adds CRT scanlines, phosphor glow, and vector display effects to any canvas. ๐Ÿ‘พ

Already powering HexaX and Vectronix, two arcade games straight out of the 80s. ๐ŸŽฎ

ยป Mojicon Love Connect: 400 Levels of Puzzle Fun

February brought us something sweet. ๐Ÿฌ

Mojicon Love Connect is a Valentine's Day connect puzzle game with a clever two-turn matching mechanic and a gravity system that rewrites the rules. ๐Ÿ’

Dodge frozen tiles, outsmart naughty monkeys, and unlock 30 collectible animals. ๐ŸŽฏ

ยป Deadswitch Combat: Free 2D Shooter on Steam

This one is serious. ๐Ÿ”ซ 

Deadswitch Combat is a fast-paced 2D multiplayer shooter built with Phaser 3, free to play on Steam with a Very Positive rating, and it shows just how far Phaser can take you. ๐Ÿ”ฅ

Ranked matches, co-op survival, 200+ weapons, and a full in-game map editor with Workshop sharing. ๐Ÿ—บ๏ธ

Smart starts here.

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๐Ÿš€ Phaser 4 Dev Log: Noise Goes Deeper

Following last week's noise debut, Ben has been going very deep into procedural generation territory. Here's what's new! ๐ŸŽ‰

4D Cellular Noise is complete โœ…. The extra dimensions aren't just for show: a 4D noise pattern can evolve continuously over time without ever stopping, reversing, or visually repeating. Think flowing water, fire, or shifting terrain that truly never gets old. It also tiles perfectly, so you can use it seamlessly across any surface. 2D and 3D will cover most use cases, but 4D is there when you want something extra special.

Pure NoiseCell4D over an image

2D, 3D, and 4D cellular noise for comparison

Simplex Noise is almost there ๐ŸŒŠ. Where cellular noise gives you that cracked or bubbly look, simplex is all about smooth organic shapes like clouds, fog, rolling hills, and generative textures. Tiling simplex noise is hard enough to still be an active research topic in graphics journals, but the shader side is working beautifully, with configurable octaves for layering fine detail on top of large shapes and warp octaves for some seriously cool distortion effects. The CPU version has a few rough edges left to sort out.

Noise octaves and warp octaves, configurable

CPU-side hashing is landing in Phaser.Math ๐Ÿงฎ. This means you can generate coherent noise values directly in your game logic, not just in shaders. Great for procedural level generation, randomized layouts, or anything that needs organic variation without extra assets.

CPU hashing in action: Phaser.Math.HashCell

And on a smaller but lovely note, NineSlice now supports tiled mode ๐Ÿ–ผ๏ธ, letting scalable regions repeat as a tile pattern instead of stretching. Your UI will thank you.

RC7 is waiting on Math.Hash to be finalized. Stay tuned! ๐Ÿš€

Show Us What You've Built

20,000 game devs want to see it ๐Ÿ•น๏ธ. Games, tools, tutorials, videos... if Phaser powered it, send it our way and we'll get it in front of them! โœ‰๏ธ

Happy coding, and see you next week! โœŒ๏ธ

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