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- Phaser World Issue 224
Phaser World Issue 224

Hey there, game dev! ๐
The one you've been waiting for is here. Phaser Editor v5 beta just dropped with AI integration, full Phaser 4 support, and a lot more. Plus three tutorials this week: projectiles, an EarthBound-style shader, and migrating Phaser 3 shaders to Phaser 4. And two fresh showcases from the community.
Plenty to dig into! ๐๐ฆ
This week:
โญ๏ธ Phaser Editor v5 beta is finally here
We've been teasing this for a while in Phaser World, and the moment is finally here: Phaser Editor v5 beta is live, and it's packed ๐๐ฆ:
โ AI integration via MCP, built right into the editor. One click to connect Claude Desktop, Cursor, or VS Code
โ Full Phaser 4 support, including the new filters system, updated Spine runtime, and new project templates
โ Full Phaser 3 backward compatibility
โ Unbox Prefab Instance to customize prefab instances independently
โ Particle emitter animations configurable directly in the Scene Editor
And a ton of smaller improvements across the board
ยป The first beta users have spoken

ยป Claude meets Phaser Editor v5. Watch what happens
The beta is live and waiting for you. Be one of the first to try it ๐๐ฆ
๐ Tutorials
ยป 3 Ways to Make Projectiles in Phaser
Projectile attacks are a big part of how your game feels. Scott Westover breaks down three ways to build them in Phaser: particle emitters, animated sprites, and tween-driven sprite instances. No huge sprite sheets needed ๐ช๐ซง
ยป EarthBound-Style Transparency Effect in WebGL
Ever wondered how EarthBound gets that dreamy layered look in its battle backgrounds? It's a transparency shader that blends two textures together on the GPU. Lightning fast, and you can bring it into Phaser 3. Here's how โจ๐
ยป Migrating Phaser 3 Shaders to Phaser 4
Phaser 4 replaces the Post FX pipeline with a new two-class system that makes shaders easier to manage. Learn how to migrate your Phaser 3 shaders with three practical examples: grayscale, wipe, and noise ๐ ๏ธ๐
๐ฎ Phaser Showcase
ยป Ice Maze: English Grammar Made Fun
Ice Maze is a free browser game that turns English grammar into something students actually want to play. Built with Phaser by educator James Abela, it uses colors to teach sentence structure through maze navigation ๐ฌ๐ง ๐บ๐ธ
No sign-up, no cost, works on desktop, tablet, and mobile. Already adopted by teachers from Malaysia to the US, and the full source code is available on GitHub ๐ง
ยป Darkness of the Dungeon: Browser Dungeon Crawler
Darkness of the Dungeon is a browser-based dungeon crawler built with Phaser by Artem. Procedurally generated layouts, resource management, and increasing difficulty levels, all playable without plugins or additional software ๐ฐ๐ฏ๏ธ
The project caught attention in the JavaScript community on Reddit, where developers dug into its implementation and design choices.
๐ Phaser 4 Dev Log: Actions.AddEffectShine is here

The last of the old FX just made it into Phaser 4. Actions.AddEffectShine replaces the original Shine effect, and it's not even close โจ
The original was limited: one color, no angle control near horizontal or vertical, and a constant speed highlight. This one is built on the Gradient system, which means you get full angle support, color overdrive in any direction, and tween-based movement with yoyo and easing. Displacement support is in there too.
And if our settings don't cover what you need, you can dig into the individual parts and configure them however you want ๐

Default shine

Custom shine (screenshots from video)
The difference speaks for itself. Join the conversation on our Discord to watch the full video and follow every Phaser 4 update as it happens ๐
Your work deserves a spotlight ๐
Made a game, tutorial, tool, or video with Phaser? We'd love to feature it. This newsletter goes out to 20,000+ game devs who are always looking for inspiration. Drop us a line, and let's get it in front of them ๐

That's it for this edition. Now go build something. Happy coding! ๐
We want to hear from you! ๐ฎHelp us make this newsletter feel like it was made just for you. What's your Phaser level? |





